Grades 6-8

Team and Cooperative Games

Lesson 8


5. Student will fully explain that his/her heart rate will continue to slow as his/her body slows down. The muscles do not require as much oxygen flow when the body is not active. The student will provide a record of his/her heart rates.

4. Student will fully explain that his/her heart rate will continue to slow as his/her body slows down. The muscles do not require as much oxygen flow when the body is not active.

3. Student explains that his/her heart rate will continue to slow as his/her body slows down and that the muscles do not require as much oxygen.

2. Student attempts to explain that his/her heart rate slows as his/her body slows and increases as his/her activity increases.

1. Student cannot explain the effects of physical activity on the heart rate.

Refer to Movement Exploration Newsletter:

  • Explain methods of monitoring heart rate intensity (6-4.5).

  • Explain the effects of physical activity on heart rate and recovery rates (7- 4.4).

WARM UP: Clean Your Closet

  • Divide class into 2 groups.

  • Designate a center line and have one group on each side.

  • Put half of the Fluffilos (dirty socks/clothes) on each side.

  • Students may only use one hand and pick up one Fluffilo at a time.

  • On "go" signal students toss the Fluffilos to the opposing team's side.

  • When time is called the team with the lowest number of Fluffilos on their side wins.

  • Repeat as desired.

  • If needed, incorporate a 2-point penalty for Flo's thrown after the whistle.

Heart Rate Comparison

  • Students will participate in a high energy activity. They must stop and record their heart rate before the activity (resting heart rate), during the activity, and during the recovery phase (when the heart rate is slowing down).

  • Students will respond to the following prompt at the end of the day's activities: "How does your heart rate differ during exercise, during the recovery phase, and when the body is at rest? Explain methods of monitoring heart rate intensity."

Frogger

  • Groups of four form lines along the sidelines of the gym/field, facing the court area.

  • Each group has 3 hula hoops, or "lily pads" (preferably the same color).

  • One member of the group (frog) moves across the floor without getting wet from touching the ground inside the hula hoop (lily pads).

  • The other two members (tadpoles) are to continually move the lily pads forward so the frog has a place to jump (or leap!) - they are allowed in the water.

  • Once frog makes it to other side of the playing area (the pond), they must return using the same method, using a different frog, until everyone has had a turn being a frog.

  • If frog lands in the water, they must start over again from where that frog started.

Doctor Octopus (a just-for-fun Super-Hero tag game!)

  • Using half of a field or court spread students out.

  • Ask for 2 or 3 volunteers to be the Octopus Head- each Octopus Head needs two yarn balls- one held in each hand. These are his/her Suction Skewers!

  • Everyone else is a Super-Hero. The goal of the Super-Hero is to NOT get caught and turned into an Octopus leg.

  • Object: To see which Doctor Octopus can capture the most Super-Heroes and become the evil world conqueror!

  • Rules:

  • Head Octopus' throw their Suction Skewers at the Super-Heroes.

  • When hit, the hit Hero must pick up the skewer and join hands/arms with the Doctor Octopus that hit them.

  • Now the new "leg" has the skewer and must try to tag another Hero so they can grow another leg.

  • The Doctor Octopus with four legs on each side first wins.

  • If there are any Heroes who didn't become Octopus legs, have them be the Doctor Octopus Head during the next round.

  • Repeat game if desired.

Royal Flush

  • Everybody is "it" in this tag game.

  • Each player has a Fluffilo.

  • Players aim for the feet of the other players.

  • When tagged, players take the form of a toilet bowl by crossing one ankle over the opposite knee and making a circle with their arms over the top of their legs (this is your toilet bowl).

  • To get freed, another player tosses their Fluffilo through the tagged player's arms and legs, into the toilet- a royal flush!

  • Continuous play.

Five to Score!

  • 5 players per team.

  • Multiple games can be played simultaneously.

  • One team should wear flags, wristbands, bandanas (scarves), or jerseys to distinguish between the two.

  • A marked off playing area that is about 30 feet by 50 feet is ideal.

  • The objective is for a team to make five consecutive passes to all five players without dropping the ball or having it intercepted. There is no "goal" on the field.

  • One point is scored every time 5 passes (to all five players on the team) are completed.

  • After each score, the opposite team has possession.

  • To begin, have the players scatter throughout the playing field.

  • Each player is assigned to guard one player on the opposing team.

  • Player with the ball cannot take more than three steps when attempting to throw to a teammate, nor can he hold the ball for more than three seconds.

  • Defenders must stay 3 feet away from the person holding the ball to allow for passing.

  • Violations or the three step rule, or the 3 second rule result in opposing team gaining possession of ball.

  • Violation of the 3 foot defender rule (in-your-face guarding) results in a free pass for offensive team.

COOL DOWN: Slow walk

  • Suggestion: use the chart for heart rate found on Monday's lesson.

  • Before students start walking/cooling down, have them take their heart rate and then when they are done walking/cooling down have them take it again and compare the two numbers.

  • They will be amazed at the drastic change in their heart rate. Let them know that the more fit you are the faster your heart rate will come down and return to normal.

  • Respond to the heart rate prompt above.