Grades K-2

Movement Exploration

Lesson 1


Equipment Needed: Fluffilos and Hoops!!!

Focus Standards for the Entire Unit: Throughout every lesson, look for verbal and non-verbal signs of enjoyment and consideration. Inform the students of your method for reward during this unit, and be sure to reward the class at unit's end! A whole-class goal, such as filling a marble jar or spelling a word is suggested.

Display consideration of others while participating in activities (NASPE Standard 5).

  1. Unpack:
    • What is the verb: Displays
    • What is the skill or content: Consideration
  2. Evidence of learning:
    • The student can display consideration of others while participating in activities.
  3. Assessment tool/task:
    • Structured observation: The student will display consideration of others while participating in activities.
  4. Criteria for competence:
    • According to the US Army, " 'Consideration of Others is those actions that indicate a sensitivity to and regard for the feelings and needs of others and an awareness of the impact of one's own behavior on them...' This definition emphasizes that ultimately Consideration of Others involves the awareness, the actions, and the responsibility of the individual soldier. The capability of each of your soldiers [students] to recognize that their attitudes, actions, and words affect others in the unit [classroom]; and their willingness to take responsibility for those attitudes, actions, and words - to the point of changing them when necessary - is what Consideration of Others is all about." http://www.scribd.com/doc/1822873/US-Army-Consideration-of-Others-Handbook
  5. Levels of quality for displaying consideration of others while participating in activities (5-point rubric):

    5. Student always displays consideration of others while participating in activities (competitive and group activities) without any reminders.

    4. Student puts great effort into displaying consideration of others while participating in activities.

    3. Student displays consideration of others most of the time while participating in activities.

    2. Student displays consideration of others some of the time while participating in activities.

    1. Student does not display consideration of others while participating in activities.

Being Considerate

  • Students will share personal ideas about playing fair and being considerate of others. Talk about ways that friends can get along when two or more friends are together and how important it is to include everyone at playtime/PE.

  • Student will name his/her favorite game and explain the game's rules. Role-play (act out) how friends can solve a dispute during playtime/PE and share ideas that might help solve common challenges, like how to choose who goes first and who will be responsible for putting equipment up.

  • Decide on an activity or allow the students to vote on their favorite. Explain that you will be looking for fair play and considerate behavior. When you observe fair play and consideration, reward the students with praise or other method.

Exhibit both verbal and nonverbal indicators of enjoyment (NASPE Standard 6).

  1. Unpack:
    • What is the verb: Exhibit
    • What is the skill or content: Verbal and nonverbal indicators
  2. Evidence of learning:
    • The student can exhibit both verbal and nonverbal indicators of enjoyment.
  3. Assessment tool/task:
    • Structured observation: The student will exhibit both verbal and nonverbal indicators of enjoyment.
  4. Criteria for competence:
    • Students display enjoyment through participation, attitude, action, smiles, laughter, and enthusiasm.
    • Verbal indicators of enjoyment include requests for increased physical education time, expressions of fun and excitement while engaged in play, positive comments following games and activities.
  5. Levels of quality for exhibiting both verbal and nonverbal indicators of enjoyment (5-point rubric):

    5. Student exhibits both verbal and nonverbal indicators of enjoyment in all game settings.

    4. Student exhibits both verbal and nonverbal indicators of enjoyment.

    3. Student exhibits verbal or nonverbal indicators of enjoyment.

    2. Student struggles to exhibit verbal or nonverbal indicators of enjoyment.

    1. Student does not exhibit verbal or nonverbal indicators of enjoyment.

Voice on! Voice off!

  • Say, "Show me your verbal skills!" (students should start to talk, laugh, etc.)

  • Say, "Show me your nonverbal skills!" (students should stop talking and smile, frown, cross their arms, etc.)

  • If the students do not understand "verbal" and "nonverbal," explain the terms and repeat steps 1 and 2.

  • Ask, "What do you say when you enjoy something?" (I like it!, This is fun!, etc.)

  • Ask, "How do you look when you are enjoying something?" (Smiling, thumbs up, etc.)

  • Choose an activity or have the students vote on one and look for signs of enjoyment. Share these observations with the class so they understand that it is good to have fun and show enjoyment. (Example: "Look at Susie's big smile! I can tell she is having fun!" or "Joey just told me what a great time he is having, who else is having fun?")


Focus standard for the day: Travel within a large group, without bumping into others or falling, while using locomotor skills (CA K-1.1).

  1. Unpack:
    • What is the verb: Travel
    • What is the skill or content: Locomotor skills
  2. Evidence of learning:
    • The student can travel within a large group, without bumping into others or falling, while using locomotor skills.
  3. Assessment tool/task:
    • Structured observation: The student will travel within a large group, without bumping into others or falling, while using locomotor skills.
  4. Criteria for competence:
    • Discuss and gently demonstrate bumping and falling. "We don't want to bump into others or fall because someone might get hurt and because today we want to practice our movement skills."
      Locomotor skills: Basic locomotor skills involving a change of position of the feet and/or a change of direction of the body. Examples include walking, running, leaping, jumping (two feet), hopping (one foot), skipping, sliding, stopping, and dodging.
  5. Levels of quality for traveling within a large group, without bumping into others or falling, while using locomotor skills (5-point rubric):

    5. Student travels in a large group, without bumping into others or falling in all game settings. They use many locomotor skills with confidence.

    4. Student travels in a large group, without bumping into others or falling. They use many locomotor skills.

    3. Student travels in a group, with few bumps or falls. They use many locomotor skills.

    2. Student travels in a group, with many bumps and/or falls. They use some locomotor skills.

    1. Student cannot travel in a group without bumping or falling.

WARM UP: Imagination Challenge

*Before you begin this activity, have the students place their hands over their hearts and feel their heart beat. Throughout today's lesson, we will be checking our heart rates to see if our hearts are beating faster or slower than they are right now.

  • Direct students to spread out.
  • Arm circles…small…huge…forward…backward…tall…etc…
  • Make yourself as tall as you can…
  • As wide as you can…
  • As short as you can…
  • As narrow as you can…
  • Make yourself look as big as you can…
  • Make yourself into a twisted pretzel…
  • Into a great statue…
  • Make yourself into a log and roll! Roll, roll, roll....
  • Pretend you are a Ninja and perform a shoulder roll in stealth mode... If you are not comfortable with a forward or shoulder roll, get into your toughest Ninja stance...
  • Make your eyes look up…down…sideways…cross-eyed…
  • Make yourself look like a blender…vanilla shake…
  • Look sad and cry…
  • Happy…laugh…look goofy…
  • Look like a robot…
  • Look like you're climbing a rope…
  • Look like you're marching in place…

Following the warm-up, perform some Quick Standing Stretches. Following the stretches, have students check their heart rates. Are they beating faster or slower?

During your stretch time, tell the students that you will be looking for these things today, and throughout the unit. Talk about what it means to interfere with others, what it means to cooperate, and what it means to share. Allow students the opportunity to join the discussion.

Animal Fun!

  • Set up a course with existing objects within the play area.

  • Class travels around the course in follow-the-leader style.

  • At each object, change the type of animal walk. e.g. elephant, bear, crab, seal, gorilla, frog jump, cat, kangaroo jump.

  • Talk about "heavy" and "light." Which animals would move in a heavy manner? Would they move fast or slow? Pick an animal movement that is heavy. Repeat the process for "light." Designate at least one leg of the course to a heavy-moving and to a lightly-moving animal.

  • Class completes the course one or more times.

Locomotor License

  • The Teacher is a Police Officer and the students are in their own cars, driving around town.

  • When the Police Officer calls out a prompt, the students move accordingly.

  • Examples:

    • Bumpy road=skipping

    • Speed limit 30 mph= walking

    • Narrow Road= galloping

    • School Crossing= walk really slow

    • Flat Tire= hopping

    • Highway Driving= running

    • Emergency= freeze

    • Stuck in the Mud= jog in place

    • It's Raining= put on windshield wipers by doing jumping jacks

Switch 'em Up!

  • Set up hoops so that they form a large circle with one less hoop than players.

  • On whistle blow, players move across the circle to a new hoop, being very careful to NOT run into anyone!

  • Player left without a hoop calls out the next movement type (bear crawl, crab walk, skip, hop on one foot, etc.)

  • Repeat play.

Stuck in the Mud

  • 20% of players are designated to be "It" players. They all are holding a Fluffilo. Their mission is to tag everyone that is playing and stop all action.

  • Once a player is tagged, he/she must stand still with feet apart and hands on their head.

  • The remaining players can free a player by crawling between their legs. Wham! They're back in the game. A continuous exhausting tag game.

  • Change players who are "it" frequently.

  • If it works out, you may want to have the stuck players become the next taggers.

  • VARIATION: Play leap frog tag! Same idea, but when tagged, players become a nice little rock for other students to leap frog over.

  • OPTION: allow tagged players to EITHER get stuck in the mud or become a rock!

COOL DOWN: Stretch while Discussing Today's Themes

  • Sit inside hoop.

  • Stretch hamstrings: one leg out front, other leg, both legs.

  • Stretch quadriceps: Lie on side and gently pull heel to tush (bottom, buttocks... NOT to the hip). Repeat with other leg.

  • Sit with legs crossed, one arm overhead and one arm on the ground and reach up and over to the side...stretch. Repeat in the other direction. Repeat sequence.

  • Roll over onto tummy, press up gently with the arms, look to the sky, lower gently. Sit back on heels, and relax arms at sides.

  • Stand up, pick up hoop, and put it away.

Discussion:

  • Why is it important to keep from bumping into other players?

  • Were you careful today?

  • Did you bump into anyone? Did you apologize?

  • If someone fell down did you stop to help them up?

  • What can you do to make sure you do NOT bump into people when you play?

  • Did you learn some new names and make some new friends?

  • Did you have fun? What???? I can't heeeeaaar you!!!! Did you have fun????

  • After a rousing cheer, have the students high-five (or fist-bump) and call at least three new people by name before heading back to class.