Grades 6-8

Team and Cooperative Games

Lesson 5


Equipment: Fluffilos and hula-hoops.

Focus Standard for the Day:

Identify benefits resulting from participation in different forms of physical activities (NASPE Benchmark for Sixth Grade).

  1. Unpack:

    • What is the verb: Identify

    • What is the level of proficiency: Benefits of participating in physical activities

    • What is the skill or content: Indentifying benefits

  2. Evidence of learning:

    • The students must be able to identify at least 6 benefits from participating in physical activities.

  3. Assessment tool/task:

    • Question (selected response): What are the benefits of participating in different forms of physical activity?

  4. Criteria for competence:

    • The student will identify benefits such as the ones in the list below:

      • Increase in energy.

      • Increase in self-esteem.

      • Increase in mental focus.

      • Increase in strength.

      • Decrease in stress levels.

      • Enhances coordination and balance.

      • Strengthens the heart.

      • And many, many more!

  5. Levels of quality for identifying benefits of physical activity (5-point rubric).

    5. Student correctly identifies 6 benefits of physical activity and provides personal experiences.

    4. Student correctly identifies 6 benefits of physical activity.

    3. Student correctly identifies 4 benefits of physical activity.

    2. Student correctly identifies 2 benefits of physical activity.

    1. Student correctly identifies 1 benefit or does not respond.

WARM UP: Clean Your Closet

  • Divide class into 2 groups.

  • Designate a center line and have one group on each side.

  • Put half of the Fluffilos (dirty socks/clothes) on each side.

  • Students may only use one hand and pick up one Fluffilo at a time.

  • On "go" signal students toss the Fluffilos to the opposing team's side.

  • When time is called the team with the lowest number of Fluffilos on their side wins.

  • Repeat as desired.

  • If needed, incorporate a 2-point penalty for Flo's thrown after the whistle.

List the Benefits

  • Students will respond to the following prompt: "What are the benefits of participating in different forms of physical activity? List at least 6 benefits."

  • Encourage student to use personal experiences.

  • When finished, brainstorm on the board. See how many benefits the students can come up with!

Royal Flush

  • Everybody is "it" in this tag game.

  • Each player has a Fluffilo.

  • Players aim for the feet of the other players.

  • When tagged, players take the form of a toilet bowl by crossing one ankle over the opposite knee and making a circle with their arms over the top of their legs (this is your toilet bowl).

  • To get freed, another player tosses their Fluffilo through the tagged player's arms and legs, into the toilet- a royal flush!

  • Continuous play.

Group Clocks

  • Students form two separate circles & link hands with arms extended.

  • Place a marker (cone) in front of an individual (clipboard or shoe) to represent start & end point

  • Remind students that everyone is important - this is a whole team effort. Consider the pace of the other students. Groups must stay connected to win.

  • Students make one complete revolution as quickly as possible.

  • Repeat with variation (ex: 2x counterclockwise, 3x clockwise).

  • Encourage team effort among students.

  • ** Students tend to get very competitive. Do not use running as a movement option. Slow students down by using movements such as hopping, jumping on one foot, skipping, galloping, etc. Let the winning team pick the type of movement for the next round.

  • If Teacher sees any student running instead of performing designated movement the team gets a sharp whistle blow and a 2-second penalty.

Frogger

  • Groups of four form lines along the sidelines of the gym/field, facing the court area.

  • Each group has 3 hula hoops, or "lily pads" (preferably the same color).

  • One member of the group (frog) moves across the floor without getting wet from touching the ground inside the hula hoop (lily pads).

  • The other two members (tadpoles) are to continually move the lily pads forward so the frog has a place to jump (or leap!) - they are allowed in the water.

  • Once frog makes it to other side of the playing area (the pond), they must return using the same method, using a different frog, until everyone has had a turn being a frog.

  • If frog lands in the water, they must start over again from where that frog started.

Blind Hoop Mines

  • Scatter hoops throughout playing area.

  • Students pair up.

  • One partner stands in front of the other.

  • The front partner closes his/her eyes.

  • The partner in the back is responsible for getting him/her across the play area without the blind partner stepping through any hoops!

  • The partner in the back must verbally instruct their partner how to get across (step to the right/left, go 3 steps forward, etc.).

  • This game is not a race. Encourage players to work slowly and concentrate on getting around the hoops and the other pairs.

  • Partners switch so each gets a turn being "blind."

  • Great teamwork and trust building activity!

  • Leave hoops on the ground for cool-down.

COOL DOWN: Polly Python

  • Groups of 5-6; joining hands.

  • Each team pretends to be a python, shedding skin.

  • Teams run around & get as many hoops (skins) as possible.

  • Can't let go of hands.

  • 1st person gets hoop from ground, passes his/her body through the hoop on to the next person.

  • Continue passing the hoop until last person passes through hoop.

  • Last person (tail) holds hoop.

  • Continue game until teams pick up all of the hoops.

  • Snakes may only pick up one hoop at a time. The hoop must make it all the way to the tail before the snake travels to the next hoop.

  • Team with most hoops wins.