Grades 6-8

Team and Cooperative Games

Lesson 6



Equipment:
Stopwatch, Fluffilos, and Tandanas (EmpowermentPA bandanas).

Focus Standard for the Day:

Consistently throw and catch a ball while guarded by opponents (NASPE Benchmark for Sixth Grade).

  1. Unpack:

    • What is the verb: Consistently

    • What is the level of proficiency: Throw and catch while being guarded

    • What is the skill or content: Throwing and catching

  2. Evidence of learning:

    • The students throw and catch the ball while they are being guarded by an opponent.

  3. Assessment tool/task:

    • Structured observation: Students will demonstrate their ability to throw and catch while being guarded.

  4. Criteria for competence:

    • Throwing:

      • Begin with left foot forward and body weight evenly distributed over both feet.

      • Hold the ball with both hands in front of the body.

      • In the first part of the backswing, raise the upper arm, and flex the wrist so the hand points backward.

      • At this point, the left side faces the direction of the throw; the left arm extends forward; the weight is on the rear foot.

      • In a simultaneous movement, the upper arm lifts up and forward and the left arm moves down and back as the weight shifts to the front foot.

      • The ball is released off the fingertips.

      • The follow-through should be in the downward direction.

    • Catching:

      • Stand with feet about shoulder-width apart, elbows bent, and fingers pointing down.

      • As the ball approaches, step forward, extend arms, and bring hands close together.

      • The ball is caught with the tips of the fingers and thumbs.

      • The pinkies should be close together when the ball is caught.

      • As the ball is caught, the hands recoil toward the body to soften the force.

    • Guarded by opponents:

      • When guarded by opponents always try to keep an arms length distance away. Look for openings to throw or catch the ball. Stay on the balls of your feet and continue to move into clear pathways. Be aware of your surroundings at all times and keep moving.

  5. Levels of quality for throwing and catching while being guarded (5-point rubric).

    5. Student demonstrates all elements of a proper throw and catch in all game settings.

    4. Student demonstrates all elements of a proper throw and catch.

    3. Student demonstrates many elements of a proper throw and catch. Student demonstrates proper body form and always stays an appropriate distance from the opponent.

    2. Student demonstrates a proper throw or catch.

    1. Student demonstrates an attempt to throw and catch a ball that is intercepted by the opponent.

WARM UP: Power Walk

  • Designate an area that the students will walk.

  • Demonstrate the pace that you expect them to walk. Keep in mind this is a power walking activity to get their heart rate up so keep up the pace.

  • Demonstrate how to take your heart rate and count it accurately. Students will record their resting heart rate at this time (it is "resting" because they have not performed any activities yet).

  • Students start, allowing enough time to get their heart rate up.

  • When time is called, each student takes their heart rate and compares it with the rate they counted before walking.

  • Check pulse at wrist, using the tips of your index and middle fingers.

  • The pulse is located on the thumb side of the wrist.

  • Have short discussion using this chart.

AGE

Heart Rate while exercising

Maximum Heart Rate

12

104-156

208

13

104-155

207

14

103-156

206

  • These heart rate figures are taken after 60 seconds.

Five to Score!

  • 5 players per team.

  • Multiple games can be played simultaneously.

  • One team should wear flags, wristbands, bandanas (scarves), or jerseys to distinguish between the two.

  • A marked off playing area that is about 30 feet by 50 feet is ideal.

  • The objective is for a team to make five consecutive passes to all five players without dropping the ball or having it intercepted. There is no "goal" on the field.

  • One point is scored every time 5 passes (to all five players on the team) are completed.

  • After each score, the opposite team has possession.

  • To begin, have the players scatter throughout the playing field.

  • Each player is assigned to guard one player on the opposing team.

  • Player with the ball cannot take more than three steps when attempting to throw to a teammate, nor can he hold the ball for more than three seconds.

  • Defenders must stay 3 feet away from the person holding the ball to allow for passing.

  • Violations or the three step rule, or the 3 second rule result in opposing team gaining possession of ball.

  • Violation of the 3 foot defender rule (in-your-face guarding) results in a free pass for offensive team.

Continuous Passing Relay

  • Groups of 4-5 depending on the amount of students in the class. No more than 5.

  • Use the toe to toe method, if you are not familiar with this method it is simple. Each student will get into a group by putting one foot into a circle with 4 other people, creating a group quickly. Only give the students 5 seconds at most.

  • Each group gets a Fluffilo.

  • Players stand side by side in a straight line with one player (the leader) positioned 5-10ft. away holding the Fluffilo and facing his teammates.

  • On the starting signal, the leader passes the Fluffilo to the first player on the left, who catches the ball and passes it right back to the leader.

  • The leader does the same with the next player, and so on.

  • The last player receiving a pass runs forward and becomes the new leader. The previous leader is now first in line (moving back on each turn).

  • The relay ends when all players are back in their starting positions.

  • Challenge: Add another position... one student will stand between the line and the leader and try to intercept the Fluffilo!

Fluffilo Juggling with Defense!

  • Groups of 6.

  • 5 students make a circle. One student is inside the circle.

  • One Fluffilo per student making the circle (5 Fluffilos).

  • With the group in a circle, the captain of the round will begin with a basket/bucket of Fluffilos (Fl'os) at his/her feet.

  • Captain will toss the Fl'o to another player, who will in turn toss it to someone else and so on, until each player has caught and tossed the ball ONE time each.

  • Encourage students to remember who they are catching it from, and who they are tossing it to. It will be the same for each Fluffilo in that round.

  • The last player to catch the Fl'o will toss it back to the captain.

  • Repeat, following the exact same sequence of tossing and catching with each consecutive Fl'o.

  • After one round of tossing the defender tries to intercept the Fluffilo. If successfully intercepted he/she will switch places with the tosser.

  • Continue play as time and interest permits, or until each player has had a chance to be the defender.

PLANKton tag

  • Plankton is the guy in Sponge-Bob Square-Pants who is always trying to steal the recipe for the "Crabby Pattie".

  • In this game, Fluffilos represent the Crabby Patties (CP), and 50% of the class has one.

  • The students with the CP's are the Sponge-Bobs, who are trying to keep them away from the Planktons (the players without a CP).

  • Sponge Bobs attempt to tag Planktons with their CPs by tossing them at their feet. If tagged, Planktons must get into any PLANK position and hold it for a count of 30.

  • A plank position is one in which the feet and the hands are on the ground, but the body is held in a straight, plank (flat as a board - no piking, no sagging) position. This position can be face up or face down, or even side planks with one arm on the ground are OK. Great exercise for improving core strength! (your core is your muscles in your trunk: abs, lower back, hips).

  • If Sponge-Bob MISSES, Sponge-Bob must get in to the PLANK position for a count of 30, and Plankton gets the Crabby Pattie!!

  • Continuous play.

COOL DOWN: Stretch and Discuss

  • Seated Stretches

  • How did communication, encouragement, teamwork come into play today?

  • What Pillar of Character did we use the most?