Grades K-2

Movement Exploration

Lesson 6


Equipment: Hoops

Focus Standard for the Day: 2-5.1 Participate in a variety of group settings (e.g., partners, small groups, large groups) without interfering with others.

1. Unpack:

  • What is the verb: Participate

  • What is the skill or content: Working in a group setting

2. Evidence of learning:

  • The student can participate in a variety of group settings without interfering with others.

3. Assessment tool/task:

  • Structured observation: The student will participate in at least two group activities without interfering with others.

4. Criteria for competence:

  • For a group to work well together they need to cooperate and share. They must listen and give advice without being bossy. A good group encourages one another and never leaves a teammate behind.

5. Levels of quality for participating in a variety of group settings without interfering with others (5-point rubric):

5. Student participates well in all group settings. They do not interfere with others and they help and encourage their group to do their best.

4. Student participates in two group activities without interfering with others.

3. Student participates in one group activity without interfering with others.

2. Student participates in group activities, but tends to interfere with others during the activity.

1. Student does not participate in group activities.

WARM -UP: Everyone's It Hoop Shuffle Tag

  • All players stand inside their hoop to begin play.

  • On "go" signal, everyone attempts to tag another player. The trick is, they have to stay inside their hoops! So in order to tag or flee, they have to "shuffle" around.

  • If tagged, the player must hula their hoop around their waist as best they can for a minimum of five seconds. Then they resume play.

  • Play a number of rounds, changing the hoop challenge for "taggees" with each round.

  • Variation: play with hoops and Fluffilos. Players "tag" each other by throwing their Fluffilo into another's hoop (same consequence).

  • Quick Standing Stretches

Hog Call

  • Groups create names that go together, such as peanut and butter, salt and pepper, ham and cheese, etc.

  • One is one name and other is other name.

  • Partners split up about 30 yards apart.

  • Everyone blindfolds him-or-herself (or have them keep their eyes closed tightly).

  • "GO" begins the activity; kids will call out their partner's matching name.

  • "High-five" each other when matched, then watch the others find their partners.

  • Repeat the activity after all the groups have found their partners.

  • Variation: use animals instead. Have the partners choose an animal, and make the animal noise until they find each other.

Hoop Groups

  • Groups of 4.

  • One student from each group gets a hoop and stands inside of it.

  • ONE other player from the group gets inside the hoop also.

  • Now you have two players inside the hoop, and two players holding onto the outside of the hoop.

  • When music begins (or on Teacher's signal), the students walk around the playing area without interfering with others.

  • When the music stops (or on Teacher's signal), the players on the OUTSIDE of the hoop LET GO of the hoop and get INSIDE of the SAME HOOP.

  • The two players who WERE on the INSIDE go find a NEW hoop to hold onto as quickly and safely as possible - before the music starts (or before the teacher's signal).

  • Students need to work together and cooperate.

  • When the music begins again, the new foursome travels around the playing area.

  • REPEAT.

  • VARIATION: Change the locomotor skills to skipping or jogging.

  • Remind students that the first players to arrive at their hoop gets in. Encourage them to find different partners every round. Students are not allowed to exclude anyone. "We don't do that in this class."

Sammy Snake

  • Groups of 5-6 players.

  • Scatter as many hoops as possible around the designated playing area.

  • Groups link hands, forming a snake.

  • All groups begin behind the starting line.

  • On "Go" signal, each snake travels to a different hoop. The head of the snake picks up the hoop, steps through it and continues the hoop through the rest of the snake, without letting go of hands.

  • The tail holds the hoop, and the snake continues to the next hoop.

  • Snakes may only pick up one hoop at a time, and may not travel to the next hoop until the hoop has reached the tail. Snakes caught traveling before the hoop reaches the tail, or picking up two hoops at a time, get caught in a snake trap, and must slither back to the starting line to get free! Once "free", they may resume play.

Sunshine and Snowflakes

  • Choose 10% of students to be it and give them white or blue Fluffilos. They are Snowflakes.

  • Choose 10% of students to be Sunshine, and give each one a hoop. They will be the ones to "unfreeze" the students.

  • Players begin by traveling around in the designated manner (walking, then skipping, galloping, crab walking, etc.) within the designated boundaries.

  • Snowflakes will "freeze" the students by tagging them with a Fluffilo.

  • Players can only be unfrozen if the Sunshine melts them by placing the hoop over their heads and having them step through the hoop. Once unfrozen, they are back in the game.

  • Play again with new sunshine and new snowflakes!

COOL DOWN/CLOSURE: Criss-Crossies

  • Class forms a big circle.

  • Standing, students cross legs, cross one arm across other clasping their hands with fingers interlocked.

  • Then turn clasped hands under toward the chest (a hook-up).

  • Put tongue on roof of mouths, and breath deeply.

  • Hold this position and relax...

  • This activity is very relaxing and activates many parts of the brain because of the many crossovers across the midline of the body.

DISCUSSION AND CHARACTER COUNTS:

  • What is teamwork?

  • Did you see teamwork expressed within the big group today? Yes/No?

  • Did you see more teamwork within the small groups? If so, how?

  • In what ways can you incorporate teamwork into the classroom?

Across the Curriculum

  • Journal Writing: have the students write about what would have been different if the biggest person paired up with the smallest person for the first activity.

  • Geography: Have the students research where sumo wrestling originated.

  • Anatomy: Calling out elbow to elbow seems to be obvious. Try calling out such things as deltoid to deltoid, but review the different terms with them before calling them out. This will help them learn and remember new body parts.

  • Language Arts: Have the students read The Little Red Hen, and discuss how there was a lack of teamwork in that story; and discuss what the other animals could have done to show teamwork.